Industries around the globe have immensely benefited from technological advancements. In fact, K-12 and higher education have both been significantly impacted from these advancements. A few years ago, nobody would have thought that one day students would be receiving a degree online. Today, more than 30% of all public college students are enrolled in some type of online learning.
The traditional classroom has been stretched to its limits, and both K-12 and higher education have risen to new heights. This form of innovation is exemplified by augmented reality (AR) and virtual reality (VR).
You may be familiar with virtual reality technology from video games or social media filters, but their implementation in higher education has the potential to be completely transformative. We’ve included a report from Government Technology below to demonstrate the future of K-12 and higher education, so you can discover more about the present and future of augmented reality and virtual reality in higher education.
Government Technology Media – A new report from the Information Technology and Innovation Foundation says AR/VR programs could bring new lessons to students across grade levels, given the requisite investments to spur adoption and research. Read more here: https://www.govtech.com/education/k-12/report-finds-promise-for-ar-vr-in-k-12-and-higher-ed
The education system has always been adaptive to the changing times while retaining many forms of traditional teaching. Due to COVID-19, many classes shifted completely online, pushing teachers to find new ways of teaching students. The use of emerging technologies such as augmented reality, virtual reality, and mixed reality (collectively known as extended reality, or XR) in K-12 and higher education institutions has risen, making student learning easier, quicker, and far more impactful.
E-learning technologies are vital for higher education institutions and K-12. The focus has shifted from how to make XR technology more accessible on campus to making it accessible off campus. To handle XR technology, institutions will need to create IT infrastructure and security regulations that are comparable to those used to manage laptops, phones, and other devices that move between campus and users’ homes.
Due to this shift to XR technology, we here at imaginX have been able to provide a variety of new products and services to top ranked K-12 and higher education platforms, all while integrating each app with the school’s learning management system (LMS). The following are some of the services and products we provided for these institutions:
AR/VR App – Dissection and Simulation
AR App – QR Code & Object Detection
VR App – User Training Platform
Our vision is to use XR technology to make learning more interesting and fun for students of all ages, allowing them to learn faster and advancing education for students for all around the globe.
VR Cube – https://youtu.be/rJGyjKe5onk
XR App with Audio Lectures Feature – https://www.youtube.com/watch?v=QwvELhe3l4w
Virtual Tour – https://www.youtube.com/watch?v=jnjdtLEi3fE
AVR App – Simulation and Dissection – https://www.youtube.com/watch?v=m7E0PS4eSUw
AVR App – QR Code & Image Detection – https://www.youtube.com/watch?v=nPZgi8e_klM
imaginX’s VR Room – https://www.youtube.com/watch?v=apbk2KGvASY
Training Platform Integration – https://www.youtube.com/watch?v=FwIfUWgDiWs
LMS Integration – https://www.youtube.com/watch?v=azPGATiB6bM
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